Haptic feedback could be the next frontier for immersive VR experiences, and the new SenseGlove Nova VR gloves make a firm stride in that direction, bringing us closer than ever to realistic simulations and fully sensory VR.
These wearable controllers offer touch-sensitive experiences you won’t get with standard VR headset controllers, like the Knuckle controllers used with the Valve Index.
SenseGlove tells us that you get “an unparalleled 24 degrees of freedom and tracking” with the Nova’s per-finger tracking system, far beyond the six-degree freedom of the Oculus Quest 2. This lets you “experience collisions, textures, and button clicks where they happen – on your fingertips or the palm of your hand.”
The SenseGlove Nova gloves cost a pretty penny, at around $5,000 (£3,700 / AU$6,500) a pair, and for now you’ll only be seeing it used for more commercial purposes; Airbus, Honda and Volkswagen have all been making use of its previous prototype (DK1) iteration, though we’re told that future models will only get smaller, cheaper, and more mainstream in the coming years.
We sat down with SenseGlove’s CEO and co-founder, Gijs den Butter, to talk about the importance of haptic feedback for VR, AR, and telerobotics – as well as the future of haptic feedback in the medium of virtual reality.
For the full low-down on the SenseGlove Nova, watch our video at the top of this article.
#CES2021 #SenseGloveNova #VR
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