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4 Areas Where VR Headsets Need to Improve

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Although they have gained momentum in 2015, the VR headsets that are available to purchase are still not the ‘full experience’. By this, it seems that they are headsets that were put on sale just to grab some quick cash from the whole hype around VR – to what extent are they good is another question. As well as this, there seems to be far more VR headsets in the development stage that are looking to make an appearance in 2016 and 2017. Therefore, there is still plenty of time for VR headsets to improve. But, where should they improve? Here are a few points where I feel, after using VR headsets, that they need to generally improve.

 

#1 Screen Pixel Density

One of the biggest areas VR headsets need to improve is with the screen pixel density. For VR to be as life like as possible, it is a must that the headsets have a pixel density so high that the user cannot see any pixels on the screen.

The main point from this is that it is possible. Sony has just launched their new smartphone, the Z5 which has a pixel density nearly double that of any other smartphone! The technology is there, maybe the price isn’t quite there yet for such a high pixel density screen to feature in a VR headset.

 

 

#2 Curved Screen

This seems like a feature that will occur in the second generation of VR headsets. Curved screens are now a common feature of high end TVs because they really do improve the whole user experience of watching anything. It feels natural and makes the user feel inside the content than ever before – why not apply this technology to VR?

 

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#3 3D

There are a lot of headsets that claim to offer 3D virtual reality. However, the truth is that the level of depth that is achieved is nowhere near good enough. What needs to occur is a screen that supports 3D with the 3D glasses in built into the headset. That way, the whole experience would truly become extremely close to reality.

 

#4 The Peripheral Problem

By far the biggest problem I am facing with VR headsets is that it is frequently like looking down a tunnel at whatever you are viewing – this is not like reality at all. I can understand why VR headsets have tunnel vision. However, for the experience to be as life like as possible, the headset must have such a large wrap around screen so that all the user can see when they have the headset on is the screen. No black surroundings – just screen. This would honestly be the biggest USP a VR headset can have and I am pretty sure the first VR headset to offer a peripheral experience in virtual reality will hit the market with a storm.

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